A design exploration building structural organic undulations. It was fun to create a language of these details. Playing with color and emission and some animation to be shared.
Creative Direction / Technical Direction
I had the fun opportunity to Creative Direct these Snapdragon pieces. Four of them were from the Qualcom Snapdragon campaign and two were showcasing Doraine Pin the F1 driver and the creative process in designing her driving helmet artwork. The design and comp teams were awesome to work with and agency was very collaborative and great to work with as well. There are a lot of great detail moments within all of these pieces.
Creative Direction: Brian Drucker
Creative Direction: Martin Lazaro
Producer: Stephen Dierks
Producer: Rachael Schmidt
2D/3D Animation: Nicolas Bonilla, Antara Ghosh, Brian Hayes, Daniel Petersen, Coy Yuan, John Haley, Jay Kim
Compositing: Theuns Van Rensburg, Andre Vidal, Sebastien Boulange, Ethan Chang, Alex Ling, Marco Baratto, Corrina Wilson, Sohee Sohn
I had the unique opportunity to Creative Direct two pieces for the UPS Store that will live on the MSG Sphere in las Vegas. They were technically complex projects balancing the technical issues of the Sphere and the creative for each brief. Each were unique. One was to build unique worlds to travel within from the inside of a UPS box, while the other was to create 8 bit pixel illustrations of iconic landscapes across the world fully animated and full of detail. The challenges were large, but the team was great so we were able to create two beautiful pieces.
Created at Framestore
Creative Direction / Design / Technical Direction: Brian Drucker
3D Technical Direction / Animation: Chris Freisen, Adam Thompson, Dan Moore, Jack Field
Hand Drawn Design / Animation: Reece Parker, Nicolas Bonilla
Illustration: Antara Ghosh, Andrew Heackle
2D Compositing: Danny Popovic, Jon Rogola
Producer: Carolyn Martin
Executive Producer: Jamie Hoskins
I had the fun / challenging role of Creative Directing the screen and UI design for all of these Dell spots. A great deal of detailed and precise work across many pieces. All of these Dell pieces are trying to visualize AI and how it helps our lives. Designing and animating these moments have been really fun. As we worked with a great teams of designers, animators and producers to help keep the productions on track and to produce beautiful and engaging screens and interfaces. Integrating these design details into these beautifully shot, edited and composed pieces to help tell these Dell stories has been a really great experience.
Created at Framestore
Creative Direction : Brian Drucker
Design/Animation : Kevin Sanchez, Dave Wave, Brian Drucker, Daniel Petersen, Coy Yuan, Antara Ghosh
Producers: Cat May, Eve Del Prado
A graphic exploration using primitives. Building minimal and elegant compositions is always a great exercise. More to come!
Creative Direction / Technical Direction
Particle simulations. Exploring ideas for a visual equalizer that would live within the Cadillac Art of You installation. The look and feel navigated away from this abstract look to a more minimal aesthetic.
Creative Direction / Technical Direction
Created at Framestore
A design exploration starting from Houdini and landing in C4D. I wanted to create voxel environments with variation and complexity. It was fun to bring these moments to life.
Creative Direction / Technical Direction
I Creative Directed these Colgate demos for a handful of Anh Vu directed live action spots. The look and feel of these pieces is so fun and graphic. The 3d demo sections really elevated the live action sections. These were really fun to work on, and they came out really great. The team at Framestore was awesome to work with and really did such beautiful work.
Creative Director: Brian Drucker
Executive Producer: Heino Henning
Senior Producer: Annabelle Cuthbert
CG Lead: Romain Faure
VFX Supe: Andy Rowan-Robinson
CG Supe: John Montefusco
CG Generalist: Rui Yang, Omar Taher
CG Modeling: Youran Lyu, Leslie Clark
CG Rigging: Michael Ware
CG Design and Animation: Yongho Kim
CG FX: Shawn Lipowski, Alec Iselin, Jason Daoud
CG Lighting & Rendering: Romain Faure
Lead Compositors: Karch Coon
Compositors: Avery Herzog, Ryan Ninko, Joseph Yoon, Lukę Chang, Noah Catan, Steve Drew
A really fun design exploration for a pitch for JP Morgan Chase. It was really fun to build varied aesthetics to help tell the JP Morgan Chase financial narrative. Unfortunately the pitch disappeared due to creative changes.
Creative Direction / Technical Direction
Short design and animation pieces I concepted, designed and directed at different studios as internal projects. I love coming up with fun and graphic styles to tell stories. These are all holidays, from known to very obscure. More to come!
Direction / Creative Direction / Technical Direction
Many contributors
Antara Ghosh, Dan Moore, Chris Friesen, Marcos Girado, Taylor James
A range of characters from hand drawn to 2D to 3D that I’ve designed over the years.
Creative Direction, Technical Direction, Illustration
I led a team to design and animate the look and feel of data driven intelligent design details that would highlight a Dell / McLaren F1 collaboration. We designed an elegant visual language to bring these shots to life.
Created at Framestore
Creative Director: Brian Drucker
Producer: Samantha Wang
Design: Kevin Sanchez, Mike Tello
Animation: Trevor Barton, Ryan DeCarlo
Compositing: Mike Florio
A design exploration into kaleidoscopic compositions. From automotive details to abstract to organic this exploration was really interesting and a great study in repetition and symmetry. I’ll keep playing with this design aesthetic in the future and hope to integrate into a motion oriented project.
Creative Direction & Technical Direction
Design Exploration for a pitch that went away. I love playing with varied styles to help represent characters. Visualizing faces with minimal and stylized details is a fun challenge.
Creative Direction / Technical Direction
Coalesce - OFFF 2023 Barcelona
I Co-Directed the opening film to the 20223 OFFF festival in Barcelona. The great team from Framestore Design teamed up across the US. The CD’s from NY, Chicago, LA banned together to write, concept, shoot and execute the 5 minute film. This was a great collaborative experience. Working with the 4 other directors was a lot of fun and a great challenge at the same time.
I also designed, animated, composited a handful of moments within the piece. The following frames are some of the styleframes I created to visualize these moments.
Directors Brian Drucker, Jake Cuddihy, Christopher Friesen, Lawrence Jones, Timothy Williams
Director of Photography Jonathan Pears
Gaffer Steve Kagan
Key Grip Craig Lerner
Assistant Camera Ivan Acero
Production Designer T. Hunter McCann
Art Director Ben R. Voutour
Art Director Ingrid Houghton
On-Set Dresser Massimo D'Emilia
Talent Alissa Nunley
Editor Timothy Williams
Additional Editorial by Jacob Sadowsky Pedram Torbati
EVP / Executive Producer Krystina Wilson
Head of Production Cat Pavitt
Producer Samantha Wong
Production Coordinator Kaitlyn Gorman
Designers Luke Abraham Ryan DeCarlo Veronica Ferrari Delphin Jack Field Antara Ghosh Justin Harder Dongxin Jiang Yujung Lee Daniel Moore Andrew Niven Caleb Ollivant Daniel Petersen Kevin Sanchez Ben H. Shapiro Adam Thompson Ilya Tselyutin Frank Vedvik Yiyang Ye Coy Yuan Nathan Zankich
Compositors Nasser Mandavisobi Meg McGuire Joe Taylor
Online Editor Jacob Sadowsky Johnny Kachenmeister
Data Services Jordan Freese Pam Atadero Alex Janiuk
Music and Post Production Sound Provided by Yessian Music
Partner/CCO Brian Yessian
Partner/Head of Production Michael Yessian
Production Coordinator Josie Palmer
Composer Mark Chu
Sound Design Ben Lantz
Color Provided by Company3
Senior Color Producer Chris Anthony
Colorist Dominic Phipps
Cadillac Celestic - Art of You
Creative Director
Created at Framestore
This project came to Framestore through Missing Pieces, led by Mike Woods.
It ended up being a collaborative effort with Leo Burnett Agency and General Motors.
The brief was to create an immersive, interactive experience for the launch of the new electric luxury Cadillac…the Celestic.
The Challenge
Create a complex, real-time particle generated, AI driven, interactive, 2 minute experience that would live on a 20 ft LED screen….ending on a photo-real rendition of a luxury Cadillac vehicle. While…incorporating random attributes so each experience would be different, based on viewers answers which would drive variations of particle behavior, color, etc.
All within 3.5 months.
What We Did
We created 4 different particle system aesthetics for the main experience. Flocking, Texture Emissions, Waves, and Splash. Within each one there was great randomness within behaviors, colors, etc. These particle simulations were created by Shawn utilizing Unreal, Niagara and Houdini.
We designed and constructed color palettes…gradients to capture the tone of these 4 questions. All of these colors are based on the 93 possible color variations of the Cadillac.
We created an equalizer animation at the beginning of the experience as a real-time moment welcoming you into the environment created by Fabrizio within Unreal and Niagara.
He also created the transformation of an elegant particle system turning into the Cadillac. The color of the Cadillac was randomized each time based on the answers and the color palette/gradient selected.
We were asked to create a unique “Art Piece Takeaway” at the end of the experience. We designed 4 to 5 different particle aesthetics that would animate above the Celestic after the car reveal. Fabrizio took these designs and built a complex system within Unreal and Niagara to bring these art pieces to life.
Our team remodeled the Cadillac as well, for real-time performance requirements.
We also shaded, textured, animated grill, and lit the car, led by Mohamed, Veronica and Na.
Chris and I also created other particle design imagery that would live within different locations within the event, from LED screens behind the opening car launch, to printed wall surfaces within the car galleries.
The amazing dev team of Claude, Clay, Zach and Guiseppe worked to link an AI driven voice chatbot into this complex equation, solving technical issues, facilitating a web driven experience, and connecting all the external vendors work together.
Everyone on the team within production PJ, Daniel and Christine all managed this complex effort with grace and calm.
The event itself was a great experience….and went off without a hitch.
An appearance from Lenny Kravitz with the Head of Design of General Motors was a really cool moment to see.
The Art of You interactive experience was really beautiful, especially seeing it on that 20 foot screen was extremely moving.
This project was an extreme balance of creative, technical complexity, real-time constraints and a challenging schedule.
In the end it is a testament to the AMAZING TALENT and HARD WORK from the Framestore Immersive team.
Credits
Creative Director: Brian Drucker
EP: Christine Cattano
Senior Producer: PJ Stegall
Senior Producer: Daniel White
Senior Developer: Claude Dareau
Lead Developer: Zach Silliman
Lead Developer: Clay Budin
Senior Unreal Artist: Shawn Lipowski
Unreal Artist: Fabrizio Bergamo
Lighting/LookDev Lead : Veronica Delphin
Unreal Artist: Mohamed Ashraf
Asset Artist: Na Song
I Creative Directed a team of 3D animators and compositors to execute the animation part to these commercials. The animated ribbon traveling through these moments brought the UHC branding into a dynamic and beautiful place to tell their story. It was a complex and challenging production. The team really did a great job and made these spots really awesome.
Created at Framestore
Creative Direction : Brian Drucker
Producer: Erik Sateren
3D Animation: Trevor Barton, Daniel Petersen, Jamal Bennet, Jack Field
2D Compositing: Danny Popolov, David Wave
A design exploration into form making using cloth to create beautiful and dynamic structural compositions. It was fun to conceive of these details and play with materials. More to come!
Creative Direction / Technical Direction
An exploration into FUI interfaces. I love playing with details and complexity. Building these elements and playing with color palette and tone is so much fun.
Creative Direction / Technical Direction
Design exploration building characters from particle generation.
Creative Direction / Technical Direction
Design / lighting / material explorations. I love cube-like structures. This is an ongoing exploration.
Creative Direction / Technical Direction
Design Exploration of string-like particle details deformed by an audio input. More to come.
Creative Direction / Technical Direction
Design exploration into flow fields and abstract form making. Building this abstract landscape to life was a great exercise to bring varying styles to life from same element. More to come.
Creative Direction and Technical Direction
Lamborghini lighting and vibe exploration. Building moments pushing detail into shadow and revealing details through fog. It was a lot of fun to create these moments for a personal project. I love the design and details of these cars. Can’t wait to get started on some motion moments!
Creative Direction / Technical Direction
I Creative Directed the 2D animation and screen graphics within this fun Dave Meyers directed spot. Creating that transition from where JLo is on the lounging on the ship to the lab was a fun challenge. I also helped design the endcard logo lockup details. It was a fun project to bring to life.
Created at Framestore
Credits
Client: @virginvoyages
Agency: @vmlyr
Production Company: @radicalmedia
Director: @davemeyers
Producer: Colin Moran
VFX: Framestore
Design Creative Director: Brian Drucker
VFX Creative Director: Vicky Osborn
Animation/Design: Kevin Sanchez, Ryan DeCarlo
Compositing Supervisor & Lead: Kane Herd
On Set VFX Supervisors: James Rogers, JR Hawkings
A design exploration into delicate structures built from lattice forms.
Creative Direction /Technical Direction
Exploration for a potential F1 animated spot. It was fun to compose moments. To design look and feel. I love F1!
Creative Direction / Technical Direction
I worked with Director Murray Butler within the pitch/concepting phase to help visualize vfx/design oriented moments within the Shifting Threats Marines commercial. I and Lawrence Jones led a team of designers and matte painting artists to conceptualize moments within the script to help Murray win this pitch. Our efforts succeeded and he won the project. The final spot came out really well, was a beautiful piece. This is some of the design work I did for moments within the commercial of the landscape transforming and changing in an organic camouflage like pattern.
Creative Direction / Technical Direction / Concepting
Created at Framestore
Exploration into composition and feel of car renderings. Working to create graphic/evocative moments.
Creative Direction / Technical Direction
A design / animation exploration into dynamic environmental systems. Structures driven by other forms that animate in an ambient, flowing style. I was playing with different structural versions from linear to organic shapes
Creative Direction / Technical Direction
A design exploration for a pharma commercial. I designed two environments for the commercial. It was a lot of fun to explore these moments and help create a unique visual language.
Design / Technical Direction
Created at Framestore
A pitch for a Hyundai IONIQ5 launch event. I designed the look and feel of an installation to launch the new Hyundai electric vehicle. Details from the beautiful new design influenced aspects of the environment. Also macro photography of natural elements were inspired by the sustainability aspect of Hyundai and their new line. It was a lot of fun to explore this world and visualize these moments.
Creative Direction / Technical Direction
Created at Thinkingbox
An exploration in designing a graphic UI living within a tangible world. I was experimenting with the UI living within an environment, constructed from glass panels. I added textural details, camera realism and lighting variations to bring these moments into a different place visually.
Creative Direction / Technical Direction
Hacking Google is a six-part docuseries that sheds light on the cybersecurity teams responsible for protecting Google from cyberattacks. It gives us an in-depth overview of the historic Operation Aurora cyber attack from 2009, which prompted Google to overhaul its cybersecurity approach and set up five new cybersecurity teams to “stay ahead of the ever-evolving threat landscape.”
Design exploration into a graphic representation of code. I wanted to explore how code could come from devices such as phones and websites. It was also fun to explore the different scales of the code from a more broad representation to a more macro study. These explorations also have a lot of potential for beautiful motion moments.
Created at Framestore
Creative Direction / Technical Direction
Hacking Google is a six-part docuseries that sheds light on the cybersecurity teams responsible for protecting Google from cyberattacks. It gives us an in-depth overview of the historic Operation Aurora cyber attack from 2009, which prompted Google to overhaul its cybersecurity approach and set up five new cybersecurity teams to “stay ahead of the ever-evolving threat landscape.”
I explored different aesthetics and looks/feel to help tell the story to a small section of the script. It’s always fun to design for 2D animation. I love graphic design, so this was a great opportunity to experiment.
Created at Framestore
Creative Direction / Design
I had a great time helping visualize the logo mark combining the legendary MGM logo with a newly designed 60th anniversary of the amazing James Bond 007 franchise. Was fun to work with the amazing team at Imaginary Forces to find the right look and feel of the Bond logo.
Design and Technical Direction
Created at Imaginary Forces
An exploration in dimensional glitches. I always loved glitches, but how can we inhabit them? A beginning look into what these environments are, texturally and structurally. Macro photography into these landscapes, revealing canyons, towers, structures, walls and more.
Creative Direction / Technical Direction
I had the opportunity to design the look and feel for a Riot Games Arcane promotional branding. The beautiful Netflix series launched in November is the subject of these designs. The styles were broken up into the two cities, Progress Days which had a minimal, elegant constructed aesthetic and Undercity Nights which had a magical, ominous and organic tone. The color palettes were blue/gold for Progress Days and green/pink for Undercity Nights. I had a lot of freedom to experiment to find the right aesthetics for both. It was a lot of fun to explore these worlds.
These designs will be animated and then used with game character artwork as background imagery for event branding to promote the series, characters and game promotions.
Created at Loyal Kaspar
Art Direction / Technical Direction
An exploration in subtle lighting and compositions working with beautiful mushrooms. It was fun to work on subtle aspects of these compositions.
Created this forest scene using Megascan assets. They are such great elements to work with, an amazing resource.
Creative Direction / Technical Direction
Google Android 2021 Keynote
I Creative Directed the animation for the 2021 Launch of the Android 12 OS event played before the keynote address. The OS was redesigned with a focus on creating a unique user voice…a customizable experience. Google developed an application which would sample a photograph and create unique color configurations for a user in order to create beautiful UI palette variations.
I teamed up with the team from Preymaker and the photographer Andrew Zuckerman to bring this animation to life. Utilizing Andrew’s photography and the animation language of Google we brought to life a dynamic intro to the 2021 event.
Created at Preymaker
Creative Direction/Design: Brian Drucker
Producer: Katherine Lannon
Design/Animation: Conrad McLeod
Design/Animation: Imma Almourzaeva
Animation Lead: John Haley
Animation Lead: Mark Boutges
Animation: Min Liu
Had fun laying out compositions using Jama Jurabaev’s soldier asset. Defining a look and feel of narrative shots is something I really enjoy.
Creative Direction / Technical Direction
Exploration of material and lighting of mechanized figure. Building surfaces using slices through figure creates interesting juxtapositions and allows for varied material combinations.
Creative Direction / Technical Direction
A design study in form, materials and lighting. It was fun to experiment to see how light reacts with refractive surfaces.
Creative Direction / Technical Direction
I had fun helping to define the look and feel of a History Channel title open. Taking each of the characters worlds into consideration was a challenge. Mixing the historical subject matter and a stylized 3D aesthetic was fun as well. I was conceiving a continuous camera move passing through moments within each of the characters worlds, leading to the logo lockup.
Created at King & Country
Design / Technical Direction
I had the opportunity to pitch on a Bud LIght Chelada spot with the fine people at King & Country. We didn’t win, but was fun to come up with designs and direction. My direction was a poppy, graphic world where the cans and key ingredients were characters in party-like environments. I used details from Bud Light branding to create environments that played into the festive and bright color palette of Chelada.
Created at King & Country
Creative Direction / Technical Direction
A commercial with the amazing team at the Mill directed by Andrew Proctor. I was asked to help visualize a section of an F1 race where the driver goes into a stylized world where rules of reality change for a beat. It was fun to experiment with various styles to get to a final look and feel.
Design
Created at the Mill
I had the great opportunity to help design visuals for a Verizon 5G product launch. The content was being displayed on screens as the Verizon Chairman made his presentation. The team at the Mill led by Carl Addy was great to collaborate with and explore the visual directions. I really had a lot of fun experimenting with so many varied concepts.
Design and Technical Direction
Created at The Mill
I love playing with compositions of flowers. It’s fun to create elegant and dramatic moments with lighting.
Creative Direction / Technical Direction
Exploration of details within procedural landscape generation. Delicate lighting and subtle material variations bring moments to life.
Creative Direction / Technical Direction
Explorations in texture generated environments. Using a combination of displacements and particles to create a mood with dramatic lighting can go a long way.
Creative Direction / Technical Direction
Design exploration of synthetic humans. Texture and surface detail exploration. I played a bit as well to define tone and complexity of skin surface.
Creative Direction / Technical Direction
Design and lighting exploration
Creative Direction / Technical Direction
Design exploration of delicate network systems.
Creative Direction / Technical Direction
I had the fun opportunity to design an audio "aura" for a newly introduced headphone technology for the company Nura. The talented team at the MIll shot beautiful live action for this brand film.
The headphones create an audio profile specific to each individual. I was tasked to lead the design and create the visual representation of the "aura".
It was a challenging exercise to figure out the right level of complexity and simplicity for the graphic element. The "aura" lives in the space and affects the actor through interactive lighting.
Production: Mill+
Directors: Oliver Davies co-directing with Michael Schaeffer
VFX & Design: The Mill
Executive Producer: Nicola Finn
Producers: Lily Tilton, Cynthia Louissaint
Creative Directors: Oliver Davies, Michael Schaeffer
Art Direction: Brian Drucker
2D Lead Artist: Andre Vidal
3D Lead Artist: John Magbanu
2D Artists: Chris Sonia, Brandon Danowski, Kevan Lee, Juan Monostero, Vivian Kim
3D Artists: Nick Woythaler, Michael Schaeffer
Design: Tyler Richardson, Anthony Dodero, Alec Burns, Michael Schaeffer, Thomas Heckel
After Effects Compositors: Benge Li, Carlos Foxworthy, Laura Nash
Storyboard Artists: Sid Fini, Tory Sica
Motorola
An exploration in tone and graphic treatment. I love phone commercials that take you to stylized, abstract worlds. I was playing with a minimal, bold visual language that the Moto phone could inhabit. A little 80’s in terms of color and vibe.
Animation in progress…
Creative Direction / Technical Direction
Design exploration into form and deformation with particle based structures.
Creative Direction / Technical Direction
Oculus Quest 2
The more dramatic brother of the piece I worked on at the Mill. A darker palette felt like something that needed to happen. Was fun to build out this sequence with subtle shapes and elegant light details to interact with device.
Creative Direction / Technical Direction
A design exploration to define the look and feel of Oculus Quest “prism” launch film for the Mill. Was a lot of fun to help figure out the aesthetic of the prism details for the animation. Was excited to explore the color palette, tone, lighting and light interaction. I started at a more vibrant/saturated place and worked to a more minimal, clean color palette. It was great to work with the super talented team at the Mill.
Created at the Mill
Art Direction / Design
Agency: TBWA \ Chiat \ Day & Facebook
Production
Production: Mill Direction
Director: Jeffrey Dates
Executive Producer: Erica Grubman
Producer: Brett Grisham
Pitch Design: Alex Clark
Animation: Arsen Arzumanyan, Jeff Lopez, Jessica Castillo, John Wilson, Michael Davin, Navdeep Singh
Design: Brian Drucker, Dom Han, Laura Nash, Luis Roca, Morgan O’Brien
Finish Artist: Ben Vaccaro, Drew Maloney, Michael Almodovar
Editorial: The Mill
Editor: Ryan McKenna, Matthew Campbell
VFX Creative
Creative Director: Jeffrey Dates
2D Lead Artist: Andre Vidal
3D Lead Artist: Edward Shires
2D Artist: Antonie Douadi, Caio Sorrentino, Hailey Akashian, Jade Kim, Jeeeun Lee, Kyle Cody, Nick Pfister, Tara Holland, Vi Nguyen
3D Artist: Anil Sarki, Kuldeep Singh Waldia, Bhavesh Budhkar, Dinesh Kanakaraj, Nayan Bora, Siva Prasad, Vijay Mohan, Yeswanth Garlapti, Pradeep Katta, Eric Xu, Keith McMenamy, Andreas Graichen
The VIA agency approached us and wanted to team up to create 5 product driven spots. They are 20 second cg animations and vfx driven transitions that lead into live action. The product imagery showcased 5 products, revealing the beautiful details within each. Some of the shots are at a macro level, experiencing the products closeup. I love details and bringing 3d worlds to life.
I had the great opportunity to co-direct the live action. I travelled to Chile and teamed up with Amos Goss from the VIA agency. It was a large production. We worked with an amazing team in Chile and had a great time.
I designed, choreographed and Creative Directed the 3d animations for all 5 pieces (Scotch Plaid Flannel, Ultralight 850 Down Jacket, Wicked Good Slipper, Chamois-Lined Bean Boot, Shearling-Lined Bean Boot). It was a very complex endeavor and the team did beautiful work. I’m really proud of the work we did.
Live action
Directed by: Amos Goss and Brian Drucker
Director of Photography: Joe Zizzo
Animation / Design
Creative Director: Brian Drucker
Executive Producer: Steve Intrabartola
Post Producer: Courtney Barasch
VFX Supervisor: Jay Harwood
CG Supervisor: Mike Donovan
3D Lead: Robb Cavallo
3D Lighting/Look Dev: Stan Hebette
3D Generalist/Fur Master: Wei Louie
3D Lighting/Look Dev: Wei Ting Duo
3D Modeller: Justin Diamond
Flame Compositor: Jason Ortenberg
Nuke Compositor: Bruno Ferrari
Nuke Compositor: Joe Oberle
Previs Animator: Arsen Arzumanyan
3d Visualisation: Jason Guerrero
Created at Taylor James
An exploration into bold Brutalist Architecture. Creating subtle and minimally lit compositions within a controlled color palette.
Creative Direction / Technical Direction
Design exploration for an MTV Studios title sequence. Taking the old school astronaut and building a narrative was fun. Putting the astronaut and logo into a modern, stylized environment felt right.
Design / Technical Direction
Created at Loyal Kaspar
I designed a new Generic broadcast package utilizing the ESPN logo. I went through many different styles and aesthetics within this exploration. It was a lot of fun to explore this classic logo to find a design that can wear many hats.
Design / Technical Direction
Created at Loyal Kaspar
I had a really great time designing the look and feel for the 2020 E! People’s Choice Awards promotional campaign. I designed the graphic details and typographic layouts which were animated by a few extremely talented animators. There were a few different scripts to figure out the graphics within. The editor really brought the scripts to life in a dynamic and bold way. The graphics and type layouts lived alongside moving footage of pop culture moments from 2020.
Art Direction / Design
Created at Sibling Rivalry
Compositions of flowers playing with color, shape and tone.
Creative Direction / Technical Direction
I love astronauts. Bringing this character to life was really fun. Expressing this character’s state of mind and building tension in this moment was key. Telling a short story using motion capture is exciting and something I want to do more of in the future.
I was playing around with different grades and found a few that felt great. One being a bit more blue/saturated and the other a bit more desaturated and minimal. Both are cool.
Direction / Design / Technical Direction / Compositing / Editing
A study of skulls visible within human form. A range of moments that stretch into details.
Creative Direction / Technical Direction
I was inspired by the world of Star Wars and enjoy creating work within that universe from photography to 3D to illustration. I am working on a short animated piece hopefully we will see in the near future.
I created a series of geometric illustrations. Working with a minimal palette of form and color to produce a unified aesthetic of posters.
Creative Direction / Design / Illustration
Design exploration within early stages in a short film.
Creative Direction / Technical Direction
Landscape Studies
Creative Direction / Technical Direction
An exploration with 3D cloth to create abstract landscapes, environments and sculptural forms.
Creative Direction / Technical Direction
A design and lighting exploration of Beats headphones. Had fun creating a few different aesthetics to bring these headphones to life.
Creative Direction / Technical Direction
I was asked by the great team at Ntropic to help visualize a garden for the launch film for the new Samsung - Galaxy Z Flip phone. Combining tropical and quirky plants together helped to make the garden unique and beautiful. Here are a few of my studies for compositions, lighting and graphic style for moments within the launch film. It was challenging working with such a complex file, but very fun.
Art Direction / Technical Direction
Created at Ntropic
A title sequence for the Warner Brothers film Joker. It was a lot of fun to re-imagine this world as a 1930’s gangster-driven Gotham City, grimy and rough. A graphic, bold aesthetic helps tell this story of desperation, crime and madness.
Creative Direction / Design
Procedurally based experiments in form making.
Design and lighting exploration
Creative Direction / Technical Direction
Design exploration of spaces between surfaces and stylized mapping of landscapes.
Creative Direction / Technical Direction
Design Exploration
Creative Direction / Technical Direction
A selection of work from the last year.
Music by Audioslave
Design exploration of a complex user interface.
Creative Direction / Technical Direction
Design Exploration
Created dimensional environments driven by particle systems and texture maps.
Creative Direction / Technial Direction
Design Exploration
Creative Direction / Technical Direction
Design exploration based on representation of familiar element presented in a unique way. Skulls can be poetic and subtle. Subtle lighting and materials can make such a difference in tone. Also, skulls are so cool.
Creative Direction / Technical Direction
I Directed and Creative Directed this animated piece where the drug was acting as a medieval army attacking another army - the wound. I designed dramatic compositions in order to bring epic moments to life with subtle motion. A great team built, posed and animated these guys. A ton of work.
This is my version I rendered as stills, in terms of lighting, shading and tone….way more dramatic.
Director / CD: Brian Drucker
EP: Steve Intrabartola
Producer: Courtney Barasch
CG Leads: Mike Donovan / Jacques Tege / Rob Cavallo
Design / Concept : Amy Davies, Brian Drucker, Yuli Wu
Storyboards: Ray Alma
CG: Stan Hebette, Wei Louie, Shahin Alirkan, Miguel Diez, Isabel Waller, Matt Burns, Nathan Meir, Kyle Anderson, Jordan West
Compositor: Hieu Phan
Retouch: John Cason, Andrew Lau, Honey Kimery
Created at Taylor James
Particle and structural generated sculptures utilizing motion capture to define form.
Creative Direction / Technical Direction
I designed 2d glitch images to generate 3d stylized landscapes.
Creative Direction / Technical Direction
Design Exploration
Creative Direction / Technical Direction
I Directed and Creative Directed two spots for No7. It is an applicator / replacement for botox. A fun challenge to bring this product piece to life. It was a balance to make the product live within environment and tell story in a compelling way.
Direction / Creative Direction: Brian Drucker
Executive Producer: Alyssa St.Vincent
Producer: Casey Sinjic
Art Direction / 2D Animation: Marcos Girado
Flame Compositing: Luc Job
3D Animation: Jacques Tege
Nuke Compositing: Rodi Kaya
Produced at Taylor James
Minimal composition exploration with refractive glass surfaces and color.
Creative Direction / Technical Direction
A character I designed. A cross between a moth and a teddy bear.
Creative Direction and Technical Direction
Design and lighting exploration
Creative Direction / Technical Direction
A pitch for an empowering medication. I juxtaposed typography into live action moments….type feeling integrated within environments. A fun exercise.
Creative Direction and Technical Direction
Design Exploration
Creative Direction / Technical Direction
Design Studies
Creative Direction and Technical Direction
Design exploration using Nike shoe to create stylized compositions.
Creative Direction / Technical Direction
I wanted to create a fun graphic animation. The pants character will travel through stylized environments from home to work. Had fun coming up with idea and bringing this piece to life.
CD / Direction : Brian Drucker
Animation: Taylor James
Design / 3D : Brian Drucker, Marcos Girado, Taylor James
Created at Taylor James
A study in composition, structure and color palette.
Design / Illustration / Technical Direction
Graphic Exploration utilizing minimal shapes and color palette for potential animation.
Design / Illustration
I had the fun opportunity to design and direct an online piece for Wells Fargo. Incorporating a clean aesthetic I was able to craft a story with seamless transitions about Wells Fargo's online investment tool. Working with the creative team from BBDO I had a great time making this piece.
We went through a few iterations to reach this design. There were some fun characters and other animated moments that did not make the final cut. But, were fun to create nontheless.
Agency : BBDO
Direction / Creative Direction / Design : Brian Drucker
Animation : Jae Woo Park, Marcos Girado
Technical Direction / Animation : Taylor James
Producer : Michelle Watkins
Executive Producer : Geraint Owen
Created at Taylor James
I had the fun opportunity to design and direct three pieces for the food bar company Goodness Knows. I had a great time working with the creative team at BBDO. These pieces will live on social media outlets such as Facebook and Instagram. Each piece focuses on different aspects of enjoying the Goodness Knows bars. There are two different bars, one with cranberries and the other with peanut butter.
Each piece is a fun, lighthearted adventure where the bar piece is the main character. The bar piece will take us on journeys within stylized worlds. Each piece is 3d animation. It was a challenge to recreate the Goodness Knows bars in 3d in a very short timeframe. I think they look great, super tasty.
Agency : BBDO
Creative Direction / Design : Brian Drucker
Animation: Sam Crees, Orges Kokoshari
Technical Direction / Lighting : Kevin Lui
Technical Direction : Kyle Anderson
Modelling : Jordan West, Kintin Potel
2D Animation: Taylor James
Producer : Edward Pederson
Executive Producer : Alyssa St.Vincent
Created at Taylor James